zig/lib/std / Build/Step/WriteFile.zig

WriteFile is primarily used to create a directory in an appropriate location inside the local cache which has a set of files that have either been generated during the build, or are copied from the source package. However, this step has an additional capability of writing data to paths relative to the package root, effectively mutating the package's source files. Be careful with the latter functionality; it should not be used during the normal build process, but as a utility run by a developer with intention to update source files, which will then be committed to version control.

//! WriteFile is primarily used to create a directory in an appropriate
//! location inside the local cache which has a set of files that have either
//! been generated during the build, or are copied from the source package.
//!
//! However, this step has an additional capability of writing data to paths
//! relative to the package root, effectively mutating the package's source
//! files. Be careful with the latter functionality; it should not be used
//! during the normal build process, but as a utility run by a developer with
//! intention to update source files, which will then be committed to version
//! control.
const std = @import("std");
const Step = std.Build.Step;
const fs = std.fs;
const ArrayList = std.ArrayList;
const WriteFile = @This();

base_id

The elements here are pointers because we need stable pointers for the GeneratedFile field.


step: Step,
/// The elements here are pointers because we need stable pointers for the
/// GeneratedFile field.
files: std.ArrayListUnmanaged(*File),
output_source_files: std.ArrayListUnmanaged(OutputSourceFile),
generated_directory: std.Build.GeneratedFile,

File

deprecated: use getPath


pub const base_id = .write_file;

getFileSource

Place the file into the generated directory within the local cache, along with all the rest of the files added to this step. The parameter here is the destination path relative to the local cache directory associated with this WriteFile. It may be a basename, or it may include sub-directories, in which case this step will ensure the required sub-path exists. This is the option expected to be used most commonly with addCopyFile.


pub const File = struct {
    generated_file: std.Build.GeneratedFile,
    sub_path: []const u8,
    contents: Contents,

getPath()

A path relative to the package root. Be careful with this because it updates source files. This should not be used as part of the normal build process, but as a utility occasionally run by a developer with intent to modify source files and then commit those changes to version control.


    /// deprecated: use `getPath`
    pub const getFileSource = getPath;

OutputSourceFile

A path relative to the package root. Be careful with this because it updates source files. This should not be used as part of the normal build process, but as a utility occasionally run by a developer with intent to modify source files and then commit those changes to version control.


    pub fn getPath(self: *File) std.Build.LazyPath {
        return .{ .generated = &self.generated_file };
    }
};

Contents

Returns a LazyPath representing the base directory that contains all the files from this WriteFile.


pub const OutputSourceFile = struct {
    contents: Contents,
    sub_path: []const u8,
};

create()


pub const Contents = union(enum) {
    bytes: []const u8,
    copy: std.Build.LazyPath,
};

add()


pub fn create(owner: *std.Build) *WriteFile {
    const wf = owner.allocator.create(WriteFile) catch @panic("OOM");
    wf.* = .{
        .step = Step.init(.{
            .id = .write_file,
            .name = "WriteFile",
            .owner = owner,
            .makeFn = make,
        }),
        .files = .{},
        .output_source_files = .{},
        .generated_directory = .{ .step = &wf.step },
    };
    return wf;
}

addCopyFile()


pub fn add(wf: *WriteFile, sub_path: []const u8, bytes: []const u8) std.Build.LazyPath {
    const b = wf.step.owner;
    const gpa = b.allocator;
    const file = gpa.create(File) catch @panic("OOM");
    file.* = .{
        .generated_file = .{ .step = &wf.step },
        .sub_path = b.dupePath(sub_path),
        .contents = .{ .bytes = b.dupe(bytes) },
    };
    wf.files.append(gpa, file) catch @panic("OOM");
    wf.maybeUpdateName();
    return file.getPath();
}

addCopyFileToSource()


/// Place the file into the generated directory within the local cache,
/// along with all the rest of the files added to this step. The parameter
/// here is the destination path relative to the local cache directory
/// associated with this WriteFile. It may be a basename, or it may
/// include sub-directories, in which case this step will ensure the
/// required sub-path exists.
/// This is the option expected to be used most commonly with `addCopyFile`.
pub fn addCopyFile(wf: *WriteFile, source: std.Build.LazyPath, sub_path: []const u8) std.Build.LazyPath {
    const b = wf.step.owner;
    const gpa = b.allocator;
    const file = gpa.create(File) catch @panic("OOM");
    file.* = .{
        .generated_file = .{ .step = &wf.step },
        .sub_path = b.dupePath(sub_path),
        .contents = .{ .copy = source },
    };
    wf.files.append(gpa, file) catch @panic("OOM");

addBytesToSource()


    wf.maybeUpdateName();
    source.addStepDependencies(&wf.step);
    return file.getPath();
}

getFileSource


/// A path relative to the package root.
/// Be careful with this because it updates source files. This should not be
/// used as part of the normal build process, but as a utility occasionally
/// run by a developer with intent to modify source files and then commit
/// those changes to version control.
pub fn addCopyFileToSource(wf: *WriteFile, source: std.Build.LazyPath, sub_path: []const u8) void {
    const b = wf.step.owner;
    wf.output_source_files.append(b.allocator, .{
        .contents = .{ .copy = source },
        .sub_path = sub_path,
    }) catch @panic("OOM");
    source.addStepDependencies(&wf.step);
}

getDirectorySource


/// A path relative to the package root.
/// Be careful with this because it updates source files. This should not be
/// used as part of the normal build process, but as a utility occasionally
/// run by a developer with intent to modify source files and then commit
/// those changes to version control.
pub fn addBytesToSource(wf: *WriteFile, bytes: []const u8, sub_path: []const u8) void {
    const b = wf.step.owner;
    wf.output_source_files.append(b.allocator, .{
        .contents = .{ .bytes = bytes },
        .sub_path = sub_path,
    }) catch @panic("OOM");
}

getDirectory()


pub const getFileSource = @compileError("Deprecated; use the return value from add()/addCopyFile(), or use files[i].getPath()");

pub const getDirectorySource = getDirectory;

/// Returns a `LazyPath` representing the base directory that contains all the
/// files from this `WriteFile`.
pub fn getDirectory(wf: *WriteFile) std.Build.LazyPath {
    return .{ .generated = &wf.generated_directory };
}

fn maybeUpdateName(wf: *WriteFile) void {
    if (wf.files.items.len == 1) {
        // First time adding a file; update name.
        if (std.mem.eql(u8, wf.step.name, "WriteFile")) {
            wf.step.name = wf.step.owner.fmt("WriteFile {s}", .{wf.files.items[0].sub_path});
        }
    }
}

fn make(step: *Step, prog_node: *std.Progress.Node) !void {
    _ = prog_node;
    const b = step.owner;
    const wf = @fieldParentPtr(WriteFile, "step", step);

    // Writing to source files is kind of an extra capability of this
    // WriteFile - arguably it should be a different step. But anyway here
    // it is, it happens unconditionally and does not interact with the other
    // files here.
    var any_miss = false;
    for (wf.output_source_files.items) |output_source_file| {
        if (fs.path.dirname(output_source_file.sub_path)) |dirname| {
            b.build_root.handle.makePath(dirname) catch |err| {
                return step.fail("unable to make path '{}{s}': {s}", .{
                    b.build_root, dirname, @errorName(err),
                });
            };
        }
        switch (output_source_file.contents) {
            .bytes => |bytes| {
                b.build_root.handle.writeFile(output_source_file.sub_path, bytes) catch |err| {
                    return step.fail("unable to write file '{}{s}': {s}", .{
                        b.build_root, output_source_file.sub_path, @errorName(err),
                    });
                };
                any_miss = true;
            },
            .copy => |file_source| {
                const source_path = file_source.getPath(b);
                const prev_status = fs.Dir.updateFile(
                    fs.cwd(),
                    source_path,
                    b.build_root.handle,
                    output_source_file.sub_path,
                    .{},
                ) catch |err| {
                    return step.fail("unable to update file from '{s}' to '{}{s}': {s}", .{
                        source_path, b.build_root, output_source_file.sub_path, @errorName(err),
                    });
                };
                any_miss = any_miss or prev_status == .stale;
            },
        }
    }

    // The cache is used here not really as a way to speed things up - because writing
    // the data to a file would probably be very fast - but as a way to find a canonical
    // location to put build artifacts.

    // If, for example, a hard-coded path was used as the location to put WriteFile
    // files, then two WriteFiles executing in parallel might clobber each other.

    var man = b.cache.obtain();
    defer man.deinit();

    // Random bytes to make WriteFile unique. Refresh this with
    // new random bytes when WriteFile implementation is modified
    // in a non-backwards-compatible way.
    man.hash.add(@as(u32, 0xd767ee59));

    for (wf.files.items) |file| {
        man.hash.addBytes(file.sub_path);
        switch (file.contents) {
            .bytes => |bytes| {
                man.hash.addBytes(bytes);
            },
            .copy => |file_source| {
                _ = try man.addFile(file_source.getPath(b), null);
            },
        }
    }

    if (try step.cacheHit(&man)) {
        const digest = man.final();
        for (wf.files.items) |file| {
            file.generated_file.path = try b.cache_root.join(b.allocator, &.{
                "o", &digest, file.sub_path,
            });
        }
        wf.generated_directory.path = try b.cache_root.join(b.allocator, &.{ "o", &digest });
        return;
    }

    const digest = man.final();
    const cache_path = "o" ++ fs.path.sep_str ++ digest;

    wf.generated_directory.path = try b.cache_root.join(b.allocator, &.{ "o", &digest });

    var cache_dir = b.cache_root.handle.makeOpenPath(cache_path, .{}) catch |err| {
        return step.fail("unable to make path '{}{s}': {s}", .{
            b.cache_root, cache_path, @errorName(err),
        });
    };
    defer cache_dir.close();

    for (wf.files.items) |file| {
        if (fs.path.dirname(file.sub_path)) |dirname| {
            cache_dir.makePath(dirname) catch |err| {
                return step.fail("unable to make path '{}{s}{c}{s}': {s}", .{
                    b.cache_root, cache_path, fs.path.sep, dirname, @errorName(err),
                });
            };
        }
        switch (file.contents) {
            .bytes => |bytes| {
                cache_dir.writeFile(file.sub_path, bytes) catch |err| {
                    return step.fail("unable to write file '{}{s}{c}{s}': {s}", .{
                        b.cache_root, cache_path, fs.path.sep, file.sub_path, @errorName(err),
                    });
                };
            },
            .copy => |file_source| {
                const source_path = file_source.getPath(b);
                const prev_status = fs.Dir.updateFile(
                    fs.cwd(),
                    source_path,
                    cache_dir,
                    file.sub_path,
                    .{},
                ) catch |err| {
                    return step.fail("unable to update file from '{s}' to '{}{s}{c}{s}': {s}", .{
                        source_path,
                        b.cache_root,
                        cache_path,
                        fs.path.sep,
                        file.sub_path,
                        @errorName(err),
                    });
                };
                // At this point we already will mark the step as a cache miss.
                // But this is kind of a partial cache hit since individual
                // file copies may be avoided. Oh well, this information is
                // discarded.
                _ = prev_status;
            },
        }

        file.generated_file.path = try b.cache_root.join(b.allocator, &.{
            cache_path, file.sub_path,
        });
    }

    try step.writeManifest(&man);
}