zig/lib/std /
Thread/WaitGroup.zig
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const std = @import("std");
const Atomic = std.atomic.Atomic;
const assert = std.debug.assert;
const WaitGroup = @This();
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start()
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const is_waiting: usize = 1 << 0;
const one_pending: usize = 1 << 1;
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finish()
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state: Atomic(usize) = Atomic(usize).init(0),
event: std.Thread.ResetEvent = .{},
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wait()
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pub fn start(self: *WaitGroup) void {
const state = self.state.fetchAdd(one_pending, .Monotonic);
assert((state / one_pending) < (std.math.maxInt(usize) / one_pending));
}
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reset()
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pub fn finish(self: *WaitGroup) void {
const state = self.state.fetchSub(one_pending, .Release);
assert((state / one_pending) > 0);
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isDone()
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if (state == (one_pending | is_waiting)) {
self.state.fence(.Acquire);
self.event.set();
}
}
pub fn wait(self: *WaitGroup) void {
var state = self.state.fetchAdd(is_waiting, .Acquire);
assert(state & is_waiting == 0);
if ((state / one_pending) > 0) {
self.event.wait();
}
}
pub fn reset(self: *WaitGroup) void {
self.state.store(0, .Monotonic);
self.event.reset();
}
pub fn isDone(wg: *WaitGroup) bool {
const state = wg.state.load(.Acquire);
assert(state & is_waiting == 0);
return (state / one_pending) == 0;
}
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