create()
|
step: Step,
dir_path: []const u8,
pub fn create(owner: *std.Build, dir_path: []const u8) *RemoveDir {
const remove_dir = owner.allocator.create(RemoveDir) catch @panic("OOM");
remove_dir.* = .{
.step = Step.init(.{
.id = base_id,
.name = owner.fmt("RemoveDir {s}", .{dir_path}),
.owner = owner,
.makeFn = make,
}),
.dir_path = owner.dupePath(dir_path),
};
return remove_dir;
}
fn make(step: *Step, prog_node: std.Progress.Node) !void {
// TODO update progress node while walking file system.
// Should the standard library support this use case??
_ = prog_node;
const b = step.owner;
const remove_dir: *RemoveDir = @fieldParentPtr("step", step);
b.build_root.handle.deleteTree(remove_dir.dir_path) catch |err| {
if (b.build_root.path) |base| {
return step.fail("unable to recursively delete path '{s}/{s}': {s}", .{
base, remove_dir.dir_path, @errorName(err),
});
} else {
return step.fail("unable to recursively delete path '{s}': {s}", .{
remove_dir.dir_path, @errorName(err),
});
}
};
}
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