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const std = @import("std.zig"); const comptimePrint = std.fmt.comptimePrint; |
globalInvocationId()Will make that variable contain the location of the current cluster
culling, task, mesh, or compute shader invocation within the local
workgroup. Each component ranges from zero through to the size of the
workgroup in that dimension minus one.
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/// Will make `ptr` contain the location of the current invocation within the /// global workgroup. Each component is equal to the index of the local workgroup /// multiplied by the size of the local workgroup plus `localInvocationId`. /// `ptr` must be a reference to variable or struct field. pub fn globalInvocationId(comptime ptr: *addrspace(.input) @Vector(3, u32)) void { asm volatile ( \\OpDecorate %ptr BuiltIn GlobalInvocationId : : [ptr] "" (ptr), ); } |
localInvocationId()Output vertex position from a |
/// Will make that variable contain the location of the current cluster /// culling, task, mesh, or compute shader invocation within the local /// workgroup. Each component ranges from zero through to the size of the /// workgroup in that dimension minus one. /// `ptr` must be a reference to variable or struct field. pub fn localInvocationId(comptime ptr: *addrspace(.input) @Vector(3, u32)) void { asm volatile ( \\OpDecorate %ptr BuiltIn LocalInvocationId : : [ptr] "" (ptr), ); } |
position()Will make |
/// Output vertex position from a `Vertex` entrypoint /// `ptr` must be a reference to variable or struct field. pub fn position(comptime ptr: *addrspace(.output) @Vector(4, f32)) void { asm volatile ( \\OpDecorate %ptr BuiltIn Position : : [ptr] "" (ptr), ); } |
vertexIndex()Output fragment depth from a |
/// Will make `ptr` contain the index of the vertex that is /// being processed by the current vertex shader invocation. /// `ptr` must be a reference to variable or struct field. pub fn vertexIndex(comptime ptr: *addrspace(.input) u32) void { asm volatile ( \\OpDecorate %ptr BuiltIn VertexIndex : : [ptr] "" (ptr), ); } |
fragmentCoord()Output fragment depth from a |
/// Output fragment depth from a `Fragment` entrypoint /// `ptr` must be a reference to variable or struct field. pub fn fragmentCoord(comptime ptr: *addrspace(.input) @Vector(4, f32)) void { asm volatile ( \\OpDecorate %ptr BuiltIn FragCoord : : [ptr] "" (ptr), ); } |
fragmentDepth()Forms the main linkage for |
/// Output fragment depth from a `Fragment` entrypoint /// `ptr` must be a reference to variable or struct field. pub fn fragmentDepth(comptime ptr: *addrspace(.output) f32) void { asm volatile ( \\OpDecorate %ptr BuiltIn FragDepth : : [ptr] "" (ptr), ); } |
location()Forms the main linkage for |
/// Forms the main linkage for `input` and `output` address spaces. /// `ptr` must be a reference to variable or struct field. pub fn location(comptime ptr: anytype, comptime loc: u32) void { const code = comptimePrint("OpDecorate %ptr Location {}", .{loc}); asm volatile (code : : [ptr] "" (ptr), ); } |
binding()Increase toward the right and downward |
/// Forms the main linkage for `input` and `output` address spaces. /// `ptr` must be a reference to variable or struct field. pub fn binding(comptime ptr: anytype, comptime group: u32, comptime bind: u32) void { const code = comptimePrint( \\OpDecorate %ptr DescriptorSet {} \\OpDecorate %ptr Binding {} , .{ group, bind }); asm volatile (code : : [ptr] "" (ptr), ); } |
OriginIncrease toward the right and upward |
pub const Origin = enum(u32) { /// Increase toward the right and downward upper_left = 7, /// Increase toward the right and upward lower_left = 8, }; |
fragmentOrigin()The coordinates appear to originate in the specified |
/// The coordinates appear to originate in the specified `origin`. /// Only valid with the `Fragment` calling convention. pub fn fragmentOrigin(comptime entry_point: anytype, comptime origin: Origin) void { const origin_enum = switch (origin) { .upper_left => .OriginUpperLeft, .lower_left => .OriginLowerLeft, }; asm volatile ("OpExecutionMode %entry_point " ++ @tagName(origin_enum) : : [entry_point] "" (entry_point), ); } |
DepthModeDeclares that this entry point dynamically writes the
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pub const DepthMode = enum(u32) { /// Declares that this entry point dynamically writes the /// `fragmentDepth` built in-decorated variable. replacing = 12, /// Indicates that per-fragment tests may assume that /// any `fragmentDepth` built in-decorated value written by the shader is /// greater-than-or-equal to the fragment’s interpolated depth value greater = 14, /// Indicates that per-fragment tests may assume that /// any `fragmentDepth` built in-decorated value written by the shader is /// less-than-or-equal to the fragment’s interpolated depth value less = 15, /// Indicates that per-fragment tests may assume that /// any `fragmentDepth` built in-decorated value written by the shader is /// the same as the fragment’s interpolated depth value unchanged = 16, }; |
depthMode()Indicates that per-fragment tests may assume that
any |
/// Only valid with the `Fragment` calling convention. pub fn depthMode(comptime entry_point: anytype, comptime mode: DepthMode) void { const code = comptimePrint("OpExecutionMode %entry_point {}", .{@intFromEnum(mode)}); asm volatile (code : : [entry_point] "" (entry_point), ); } |
workgroupSize()Indicates that per-fragment tests may assume that
any |
/// Indicates the workgroup size in the `x`, `y`, and `z` dimensions. /// Only valid with the `GLCompute` or `Kernel` calling conventions. pub fn workgroupSize(comptime entry_point: anytype, comptime size: @Vector(3, u32)) void { const code = comptimePrint("OpExecutionMode %entry_point LocalSize {} {} {}", .{ size[0], size[1], size[2], }); asm volatile (code : : [entry_point] "" (entry_point), ); } |
workgroupSizeHint()Indicates that per-fragment tests may assume that
any |
/// A hint to the client, which indicates the workgroup size in the `x`, `y`, and `z` dimensions. /// Only valid with the `GLCompute` or `Kernel` calling conventions. pub fn workgroupSizeHint(comptime entry_point: anytype, comptime size: @Vector(3, u32)) void { const code = comptimePrint("OpExecutionMode %entry_point LocalSizeHint {} {} {}", .{ size[0], size[1], size[2], }); asm volatile (code : : [entry_point] "" (entry_point), ); } |
Generated by zstd-live on 2025-08-12 12:37:57 UTC. |